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« Commentary
So, you think you know your Sondheim trivia? You think you know just about everything there is to know about the man and his works, do you? This is the place for you. Before you go on too much longer here, make sure you're ready to buckle down and spend some time, for if you are to succeed with these, you will have to rely on more than you're keen sense of Sondheim trivia to allow you to prevail in the end!
Simple? Simple? Simple? You are Dr J. Bowden Hapgood, freshly appointed as assistant to Dr Detmold's Sanitarium for the Socially Pressured. While the Cookies were waiting to take the miracle cure, they got lost in the crowd and fled for the town. Amongst the inmates now missing are the nine U.S. Presidential Assassin characters (as opposed to the U.S. Presidential character Assassins, of which there seems to be too many to count! Simple? Simple? Simple? Simple as one - two - three cheers for the red white and blue....). It is your task to correctly find the missing Assassins and put them in the correct groups so they can be sent to the correct correction facility. Word has got around that the Assassins have headed into town to seek advice on where to travel on to so as to avoid capture. Each Assassin seeks out the guidance of a particular character from other Sondheim shows. This character will sing one of their songs which contains their suggestion for a good place to escape to. Chief of Police Magruder has filed his report on the first sightings of the Assassins in the town. It reads as follows:
The places where the Assassins are now heading consist of 3 Place Names, 3 General Place Descriptions and 3 Specific Locations.
One of the characters advising the Assassins was overheard detailing the ideal location for escape via dialogue cues between songs rather than in lyrics per se. Simple? Simple? Simple? Simple as do you do like me?
Now once you have located your Cookies in the correct places and placed them into three groups you must determine which group is which?! You have a copy of Dr Detmold's Classification of Calculating and Crazy Cookies which tells you that the Assassins fall into three major categories... 1. Sane but extremely dangerous. Recommended for incarceration in the local prison. 2. Insane and to be returned promptly to the Cookie Jar. 3. Insane but with excellent hair! Suitable for transfer to Fogg's Mental Asylum.
COOKIE CLUE #1
In another insane group, the new character could be celebrating his new freedom by taking a holiday at the location where one of the Assassins from this group was trying to escape to. In the one sane group, the character might be found pirouetting near the location where one of the Assassins from this group received their advice.
The names of each of the groups to be attached correctly are: Group Won Singular Sensation Group Un Group I
Simple as 1 2 3, 1 2 3, 1 2 3
THE COOKIE CHASE GAME PART THREE By now you should have the Assassins organised into one sane and two insane groups. The final task is to determine which of the two insane groups are going to receive a close haircut before the day is out! To achieve this aim, all you have to do is solve this little Cookie rhyme.
There's a Cookie with some flair,
So find the Cookie that I mean, Just remember - When you're in, you win!
Now, once you figure out the the answers to the puzzle, we know you'll feel much better. Then you can go on to
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Assassins is about how society interprets the American Dream, marginalizes outsiders and rewrites and sanitizes its collective history. "Something Just Broke" is a major distraction and plays like an afterthought, shoe horned simply to appease. The song breaks the dramatic fluidity and obstructs the overall pacing and climactic arc which derails the very intent and momentum that makes this work so compelling... - Mark Bakalor
Which is not to say that it is perfect...
Explore the rest of the Finishing the Chat Community Forum
CD: $13.99
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